Welcome Contents Principles Open 1C 1D 1MAJOR 1NT 2C STRONG 2D FLANNERY 2Major 2NT Puppet Other Counter Bids Chameleon Doubles Suit Overcalls Transfer Advances Higher Openings NT OverCalls Omega Defense Vs TOX Vs Preempts Slam Conventions Defense VCC ROSTER e-mail me


 

04 / 1C OPEN [07.26.2007]

COMMENT: Several bidding systems "group” all stronger hands [16+ HC] into a single opening bid [1C]. All other opening bids have a restricted range of less than 16 HC [except Strong Notrump]. OMEGA principles believe that many hands with 16-19 HC should NOT use 1C as a forcing bid. Many of these hands lose timing and bidding space by opening 1C. Opening bids of other 1Suit will have broader range of 12-19 HC.

OMEGA's inclusion of "Inverted minor" and pre-emptive minor raises offers the same accuracy with minor suit bidding as that which is available for MAJOR suit bidding.

  • REQUIREMENTS
    • 12-19 HC
    • ALWAYS 3+ C
    • NO OTHER 5-Card SUIT

COMMENT: Because of the ambiguous nature of 1C opening, always anticipate partner's response and have a PLANNED rebid that best clarifies the nature of the 1C Open.

  • 1st RESPONSE (UPH)
    • P [USUALLY 4+ C]
    • 1D [4+ HC; NO 5-Card MAJOR; Less than 4 H]
    • 1H [4+ HC; 4+ H]
    • 1S [4+ HC; 5+ S]
    • 1NT = 8-10 HC
    • 2C = GAME FORCING; Inverted minor [Limit Raise PH]
    • 2D = Limit Raise for C [Weak Jump Shift PH -or- over TOX]
    • 2M = Weak Jump Shift; 6-Cards; 0-5 HC
    • 2NT = Invitational; 11-12 HC; NO 4-Card MAJOR; Preemptive C Raise over TO-X
    • 3C = Preemptive; 4-7 HC; 5+ C; Limit Raise over TO-X
    • 3NewSuit = SPLINTER; C Support
    • 3NT = FINAL; 13-15 HC; NO 4-Card MAJOR
    • 4C = "minorWood"; 14-30; C = Key Suit
    • 4D NOT USED
    • 4M = FINAL
    • 4NT = Blackwood; 14-30; NO Key Suit
  • OPENER'S REBIDS AFTER 1-SUIT RESPONSE
    • 1M = 12-19 HC; SEMI-FORCING; Responder must rebid with 6+ HC
    • 1NT = 12-14 HC
      • 2D After 1MAJOR 1st Response = New minor 1-Round Force
      • 2H after 1S 1st Response = NATURAL; NOT Invitational
      • 2Same Suit = Constructive; 7-10 HC
      • REVERSE = Game Forcing
      • 3Same MAJOR = Invitational; 11-12 HC
      • 3D after 1M 1st Response = WEAK; 6+ D
      • 3ANY Suit after 1D 1st Response [See 1NT Responses
    • 2C = 12-16 HC; 6-Cards
    • 2New Suit (Including 2D RAISE) = 17-19 HC; REVERSE
    • 2Same MAJOR Raise = 12-16 HC [ALWAYS 4 H -or- 3-4 S]
    • 2NT = 18-19 HC
    • 3C = 17-19 HC
    • 3Same MAJOR Raise = 17-18 HC; 4 Trumps; NO SPLINTER
    • 4Same MAJOR Raise = 19 HC; 4 Trumps; NO SPLINTER
    • Double J / S Rebid Over 1MAJOR = SPLINTER; 4 Trumps; Support;18-19 HC
    • 4NT Over 1MAJOR [RARE] = Blackwood; 14-30; MAJOR = Key Suit
  • Rebids after 1C - 1Suit - 2NT Rebid [18-19 HC]
    • 3C Rebid (1D 1st Response) [Stayman = ONLY 4 S]
    • 3C Rebid (1H 1st Response) [Stayman = 4-4 MAJORS -OR- (5 H; MAY have 4 S)]
    • 3C Rebid (1S 1st Response) [Stayman = 5 S; MAY have 4 H]
    • 3D Rebid (1D 1st Response) [Constructive, 7+ HC]
    • 3Lower Red Suit (1MAJOR 1st Response) [Natural; WEAK; NOT Invitational]
    • 3Same MAJOR Rebid [6-Cards; Forcing]
    • "REVERSE" [Natural; Game Forcing]
    • 4C Rebid ["GERBER" - Key = MAJOR -or- NONE
  • OPENER'S REBIDS AFTER 1NT RESPONSE
    • 2C = 12-16 HC; 6-Cards
    • 2NEW Suit = 17-19 HC; REVERSE; 4+ Cards
    • 2NT NOT Used
    • 3C = 17-19 HC; 6+ Cards
    • 3NT = FINAL
  • OPENER'S REBIDS AFTER 2C (INVERTED)
    • 2D = 17-19 HC; 4+ D; REVERSE
    • 2M = Stopper; NO Stopper other MAJOR
    • 2NT = Both MAJORS Stopped; 12-15 HC -or- min HC
    • 3C = 5+ C; NO SPLINTER; NO MAJOR Stopper
    • 3New Suit = SPLINTER
    • 3NT = Both MAJORS Stopped; 16-17 HC -or- MAXIMUM HC
    • 4C = "Gerber"; 14-30; C = Key Suit
    • 4NT = Both MAJORS Stopped; 18-19 HC - RARE
  • SEQUENCES AFTER WEAK JUMP SHIFT
    • DESCRIBED IN 13 / OTHER CONVENTIONAL BIDS
  • OPENER'S REBIDS AFTER 2NT RESPONSE
    • 3C = Invitational
    • 3NEW Suit = 17-19 HC; 4+ Cards; REVERSE
    • 3NT = FINAL
  • SEQUENCES AFTER SUIT INTERFERENCE
    • X Through 3S = Negative X; Appropriate HC
    • 1M (UPH) = Natural; Forcing; 4+ Cards
    • 1NT = Standard
    • 2C = Standard; 6-10 HC
    • 2New Suit (NON-Jump) = Forcing 1-Round
    • 2Q-Bid = Limit Raise of C -or- Better
    • 2M Jump Shift = 0-5 HC; 6-Cards
    • 2NT = 11-12 HC; Invitational; GOOD Stoppe
    • 3C (JUMP) = Preemptive; 4-7 HC; 5+ C
    • 3C (NON-JUMP) = Competitive; 8-11 HC; 5+ C
    • 3M (NON-JUMP) = Game Forcing
    • 3Q-Bid = Invites 3NT -or- Forcing C
    • 3NT = 13-16 HC: GOOD Stopper
  • REBID SEQUENCES AFTER NEGATIVE X
    • Responsive X After RHO Competition ["Requested" Suit w / o Top HONORS]
    • 1M = Standard
    • 1NT = 12-14 HC
    • 2C = 12-16 HC
    • 2D (Over 1MAJOR) = REVERSE; 17-19 HC
    • 2H (Over 1S) = 12-16 HC
    • 2M (Jump Shift) = 16-17 HC
    • 2Q-Bid = 18-19 HC; At Least ONE 4-Card MAJOR
    • 3C (Jump) = 17-19 HC
    • 3H (Over 1S) = 16-17 HC
    • 3NT = FINAL; Tricks
  • PASSED HAND RESPONSES
    • P [USUALLY 4+ C]
    • 1D [4+ HC; NO 5-Card MAJOR; Less than 4 H]
    • 1H [4+ HC; 4+ H]
    • 1S [4+ HC; 5+ S]
    • 1NT = 8-10 HC
    • 2C = LIMIT RAISE ONLY; Inverted minor
      • 2NT Rebid = minimum
      • 3NT Rebid = Maximum
      • Other Rebids = Standard Inverted minor Sequences
    • 2New Suit (Including 2D) = Weak Jump Shift; 6-Cards; 0-5 HC
    • 2NT = Invitational; 11-12 HC; NO 4-Card MAJOR; Preemptive Raise over TO-X
    • 3C = Preemptive; 4-7 HC; 5+ Cards; Invitational Limit Raise over TO-X
  • SEQUENCES AFTER NATURAL 1NT OVERCALL==> See 21
  • SEQUENCES AFTER "UNUSUAL" 1NT OVERCALL
    • X = PENALTY
    • 2C = Stayman
      • 2D = NO 4-Card MAJOR
        • P = FINAL
        • 2H = 4-5 Cards each MAJOR; NOT FORCING
        • 2S = 4 H + 5 S; Invitational
        • 2NT = At least ONE 4-Card MAJOR; Invitational
        • 3M (Smolen) = 4 Bid MAJOR + 5 Other MAJOR; FORCING
      • 2M = 4-Card MAJOR; Standard Rebid
    • 2D = H Transfer; 2S Rebid = 5-5 MAJORS; Invitational
    • 2H = S Transfer; 3H Rebid = 5-5 MAJORS; FORCING
    • 2S NOT USED




|Welcome| |Contents| |Principles| |Open| |1C| |1D| |1MAJOR| |1NT| |2C STRONG| |2D FLANNERY| |2Major| |2NT| |Puppet| |Other| |Counter Bids| |Chameleon| |Doubles| |Suit Overcalls| |Transfer Advances| |Higher Openings| |NT OverCalls| |Omega Defense| |Vs TOX| |Vs Preempts| |Slam Conventions| |Defense| |VCC ROSTER|