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05 / 1D OPEN [07.15.2007]

COMMENT: OMEGA and a few other bidding systems prefer that a 1D opening always [USUALLY] promises a minimum of 4 D's.

OMEGA's inclusion of "Inverted minor" and pre-emptive minor raises offers the same accuracy with minor suit bidding as that which is available for MAJOR suit bidding.

  • REQUIREMENTS
    • 3+ D = 12-19 HC
    • NOT appropriate for other Opening
    • 15-17 HC [NEVER 5332-or-5422]
  • 1st RESPONSE
    • 1MAJOR = Standard
    • 1NT = 6-10 HC; NO 4-Card MAJOR
    • 2C = 10+ HC [Same Suit Rebid NOT Game Forcing]
    • 2D = GAME FORCING; Inverted minor [Limit Raise PH]
    • 2MAJOR = Weak Jump Shift; 6-Cards; 0-5 HC
    • 2NT = Invitational; 11-12 HC; NO 4-Card MAJOR; Preemptive D Raise over TO-X
    • 3C = Limit Raise for D
    • 3D = Preemptive; 4-7 HC; 5+ Cards; Invitational Limit Raise over TO-X
    • 3MAJOR = SPLINTER; D Support
    • 3NT = FINAL; 13-15 HC; NO 4-Card MAJOR
    • 4C = SPLINTER; D Support
    • 4D = "minorWood"; 14-30; D = Key Suit
    • 4NT = Blackwood; 14-30; NO Key Suit
  • OPENER'S REBIDS AFTER 1MAJOR RESPONSE
    • 1S (Over 1H) = 12-17 HC
    • 1NT = 12-14 HC
      • 2C = NEW minor; 1-Round Force
      • 2Same MAJOR = Constructive; 7-10 HC
      • 2H after 1S 1st Response = WEAK; NOT Forcing
      • REVERSE = Game Forcing
      • 3Same MAJOR = Invitational; 11-12 HC; 6-Cards
      • 3C = WEAK; 6+ Cards
    • 2C = 12-16 HC; “MAY” have Longer C; without REVERSE HC
    • 2D = 12-16 HC; 6+ D
    • 2Same MAJOR Raise = 12-16 HC
    • 2New MAJOR = 17-19 HC; REVERSE
    • 2NT = 18-19 HC
    • 3D = 17-19 HC
    • 3Same MAJOR Raise = 17-18 HC; 4 Trumps; NO SPLINTER
    • 3Other MAJOR = SPLINTER; 4 Trumps; Support for Responder; 17-19 HC
    • 3NT = FINAL; TRICKS
    • 4C = SPLINTER; 4 Trumps; Support for Responder; 17-19 HC
    • 4Same MAJOR Raise = 19 HC; 4 Trumps; NO SPLINTER
    • 4NT Over 1MAJOR = Blackwood; 14-30; MAJOR = Key Sui
  • OPENER'S REBIDS AFTER 1NT RESPONSE
    • 2C = 12-16 HC; MAY have Longer C; without REVERSE HC
    • 2D = 12-16 HC; 6 D
    • 2MAJOR = 17-19 HC; REVERSE; 4+ Cards
    • 2NT = 18-19 HC
    • 3C = 17-19 HC; 4+ C
    • 3D = 17-19 HC; 6+ D
    • 3NT = FINAL
  • OPENER'S REBIDS AFTER 2D (INVERTED)
    • 2MAJOR = Stopper; NO Stopper other MAJOR
    • 2NT = Both M Stopped; 12-15 HC -or- minimum HC
    • 3C = Natural; MAY have Longer C; without REVERSE HC; NO MAJOR Stopper
    • 3D = 5+ D; NO SPLINTER; NO MAJOR Stopper
    • 3MAJOR = SPLINTER
    • 3NT = Both M Stopped; 16-17 HC -or- MAXIMUM HC
    • 4C = SPLINTER
    • 4D = "RKC"; 14-30; D = Key Suit
    • 4NT [Both M Stopped; 18-19 HC - RARE]
  • SEQUENCES AFTER WEAK JUMP SHIFT = DESCRIBED IN OTHER CONVENTIONAL BIDS
  • OPENER'S REBIDS AFTER 2NT RESPONSE
    • 3D = Invitational; 6+ D
    • 3C = Natural; MAY have Longer C; without REVERSE HC
    • 3MAJOR = 17-19 HC; 4+ Cards; REVERSE
    • 3NT = FINAL
  • RESPONSES AFTER SUIT INTERFERENCE
    • X Through 3S = Negative X; Appropriate HC
    • 1S over 1H (UPH) = Natural; Forcing
    • 1NT = Standard
    • 2D = Standard; 6-10 HC
    • 2New Suit (NON-Jump) = Forcing 1-Round
    • 2-Level Q-Bid = Limit Raise of D -or- Better
    • 2MAJOR Jump Shift = 0-5 HC; 6-Cards
    • 2NT = 11-12 HC; Invitational; GOOD Stopper
    • 3D (JUMP) = Preemptive; 4-7 HC
    • 3D (NON-JUMP) = Competitive; 8-11 HC
    • 3MAJOR (NON-JUMP) = Game Forcing
    • 3MAJOR (JUMP) = SPLINTER
    • 3-Level Q-Bid = Invites 3NT -or- Forcing D
    • 3NT = 13-16 HC: GOOD Stopper
    • 4C (JUMP) = SPLINTER
  • REBIDS AFTER NEGATIVE X
    • Responsive X After RHO Competition ["Requested" Suit w / o Top Honors]
    • 1MAJOR = Standard
    • 1NT = 12-14 HC
    • 2C = 12-16 HC; MAY have Longer C without REVERSE HC
    • 2D = 12-16 HC
    • 2H (Over 1S) = 12-16 HC
    • 2S After 1H OverCall = 16-17 HC
    • 2Q-Bid = 18-19 HC; At Least ONE 4-Card MAJOR
    • 2NT NOT USED
    • 3C (Jump) = 17-19 HC
    • 3D (Jump) = 17-19 HC; 6+ D
    • 3H (Over 1S) = 16-17 HC
    • 3NT = FINAL; Tricks
  • PASSED HAND RESPONSES
    • 1MAJOR = Standard
    • 1NT = Standard
    • 2C = 5+ C; NOT Invitational
    • 2D = LIMIT RAISE; Inverted minor
      • 2NT = minimum
      • 3NT = Maximum
      • Other Rebids = Standard Inverted minor Sequences
    • 2MAJOR = Weak Jump Shift; 6-Cards; 0-5 HC
    • 2NT = Invitational; NO 4-Card MAJOR; Preemptive D Raise over TO-X
    • 3D = Preemptive; 4-7 HC; 5+ Cards; Invitational Limit Raise over TO-X
  • SEQUENCES AFTER NATURAL 1NT OVERCALL==> See 21




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